Video games are often blamed as a cause of mass shootings, especially if the perpetrator is white. When it comes to perpetrators of other racial backgrounds, people are more likely to assume they are involved in violent criminal activities. Blaming gaming for school shootings perpetrated by white people, and thereby providing an unfounded excuse for their actions, is a sign of a larger racial issue. Similar excuses aren't extended to people of other racial backgrounds. Instead, they are viewed as more culpable for their crimes.
Researchers identify predictors for those at risk of internet gaming disorder (IGD). Those most at risk for developing IGD are male, have neurotic or introverted personality traits, and are motivated to acquire in-game achievements.
Playing digital games on a cell phone may help reduce stress following a tough day at work. Researchers found those who played shape-fitting games felt less stressed than those who chose to use mindfulness apps.
BrainNet, a new system that uses a brain-to-brain interface, allows three people to play a video game using 'telepathic' communication.
A new online game where users take on the role of fake news producers improves people's ability to discern real information from disinformation, irrespective of education, age, cognitive style or political views.
Peripheral awareness is improved significantly by playing video games designed around peripheral vision.
The WHO recently recognized video game addiction as a mental health problem. A new online test can help detect those most at risk of developing gaming disorder. New research suggests personality traits and socioeconomic factors may contribute to gaming disorder.
A new brain training game in which players navigate a grocery store, earning rewards for selecting healthy food options, may help to reduce the desire to give into sugar cravings. Participants who had higher initial preferences for sugary foods lost as much as 3.1% body weight following daily gameplay.