Hexxed, a new mobile game, is helping researchers find out how humans use strategies to solve problems, and how that differs from AI problem-solving abilities.
Using fMRI neuroimaging to evaluate the emotional state of people playing video games, researchers found different emotional components recruit several neural networks in parallel distribution throughout the brain. The transient synchronization between the different emotional components translates to different emotional states.
Those who play video games are more likely to report experiencing positive emotions and better overall well-being.
People who were avid gamers during childhood performed better at working memory tasks, even if they no longer played than their non-gaming peers.
A six-year-long study reveals 90% of gamers do not play in a way that is harmful or causes long-term negative outcomes. 10% of gamers develop an addiction to video gaming. Those with video gaming addiction display higher levels of depression, aggression, anxiety, and cell phone addiction than their peers who play games but are not addicted.A six-year-long study reveals 90% of gamers do not play in a way that is harmful or causes long-term negative outcomes. 10% of gamers develop an addiction to video gaming. Those with video gaming addiction display higher levels of depression, aggression, anxiety, and cell phone addiction than their peers who play games but are not addicted.
If you're playing video games to help kill time during social distancing, you might be improving your visual attention abilities. Researchers found experienced gamers have faster information processing abilities and can allocate more cognitive power to individual visual stimuli. Playing video games can cause long-term changes in the brain and lead to improvements in temporal visual selective attention.
Tenacity, a newly developed video game that promotes mindfulness, alters connectivity between the dorsolateral prefrontal cortex and the inferior parietal cortex. These areas of the brain are critical for attention. After playing the game for a short period, participants reported improvements in attention.
A new study backs previous findings that there is not enough evidence to support the view that violent video games lead to acts of violence.
Escapism appears to be a common predictor of problematic gaming in both professional and recreational gamers.
Study reveals there is little evidence that obsessive gaming by adolescents requires medical intervention.
A new video game fosters more social initiation that free play for those with ASD. The game also is effective at reducing repetitive behaviors and helps improve gestural expression.
Study examines how video game players engage in their chosen game and how they respond to different motivations. For games with in-game purchasing features, the more rounds or levels a person plays, the more likely they are to spend on purchases.