Video game players are faster and more accurate in their responses, and excel at decision-making tasks. The differences in accuracy and reaction time correlated with enhanced brain activity.
A new study reveals a child's reading skills can be developed with the help of a newly designed child-friendly action video game.
Violent video games may increase agitation in young children, but the agitation does not translate into violence against other people, researchers say.
Video games high in action content help players to become quicker learners, researchers report.
RAGE-Control, a video game system that utilizes biofeedback to regulate heart rate, reduces stress, oppositional behavior, and aggression by training children to stay calm during stressful and frustrating situations.
Inexpensive, commercial video games may help those suffering from anxiety and depression to combat their symptoms. Researchers found that, in addition to conventional games, virtual reality games could help people overcome mental health problems.
Achievement motivation is one of the strongest predictors of video game addiction, a new study reports.
Eleven-year-old boys who play video games often are less likely to develop symptoms of depression three years later than their peers who don't.
Using fMRI neuroimaging to evaluate the emotional state of people playing video games, researchers found different emotional components recruit several neural networks in parallel distribution throughout the brain. The transient synchronization between the different emotional components translates to different emotional states.
Those who play video games are more likely to report experiencing positive emotions and better overall well-being.