Summary: Researchers discovered that lonely fans of “Game of Thrones” processed their favorite characters similarly to real friends in their brains.
By using fMRI scans while participants considered the traits of show characters and real friends, a blurred boundary was observed between real and fictional friends for lonelier individuals. This suggests that the loneliest people think of beloved fictional characters as they would genuine companions.
Even the least lonely participants, however, demonstrated that their most adored characters resembled real friends in their neural representations.
The study focused on the medial prefrontal cortex (MPFC), a region activated when thinking about oneself and others.
Lonelier participants showed less distinction in the MPFC between thinking about real friends and fictional characters.
All participants, regardless of their loneliness levels, showed that their favorite “Game of Thrones” characters resembled real friends in their brains.
Source: Ohio State University
In lonely people, the boundary between real friends and favorite fictional characters gets blurred in the part of the brain that is active when thinking about others, a new study found.
Researchers scanned the brains of people who were fans of “Game of Thrones” while they thought about various characters in the show and about their real friends. All participants had taken a test measuring loneliness.
The difference between those who scored highest on loneliness and those who scored lowest was stark, said Dylan Wagner, co-author of the study and associate professor of psychology at The Ohio State University.
“There were clear boundaries between where real and fictional characters were represented in the brains of the least lonely participant in our study,” Wagner said.
“But the boundaries between real and some fictional people were nearly nonexistent for the loneliest participant.”
The results suggest that lonelier people may be thinking of their favorite fictional characters in the same way they would real friends, Wagner said.
Wagner conducted the study with Timothy Broom, a PhD graduate of Ohio State who is now a postdoctoral researcher at Columbia University. It was published recently in the journal Cerebral Cortex.
Data for the study was collected in 2017 during the seventh season of the HBO series “Game of Thrones.” The study involved scanning the brains of 19 self-described fans of the series while they thought about themselves, nine of their friends and nine characters from the series. (The characters were Bronn, Catelyn Stark, Cersei Lannister, Davos Seaworth, Jaime Lannister, Jon Snow, Petyr Baelish, Sandor Clegane and Ygritte.)
Participants reported which “Game of Thrones” character they felt closest to and liked the most.
“Game of Thrones” was a fantasy drama series lasting eight seasons and concerning political and military conflicts between ruling families on two fictional continents. It was ideal for this study, Wagner said, because the large cast presented a variety of characters that people could become attached to.
For the study, the participants’ brains were scanned in an fMRI machine while they evaluated themselves, friends and “Game of Thrones” characters. An fMRI indirectly measures activity in various parts of the brain through small changes in blood flow.
The researchers were particularly interested in what was happening in a part of the brain called the medial prefrontal cortex (MPFC), which shows increased activity when people think about themselves and other people.
While in the fMRI machine, participants were shown a series of names – sometimes themselves, sometimes one of their nine friends, and other times one of the nine characters from “Game of Thrones.”
Each name appeared above a trait, like sad, trustworthy or smart.
Participants simply responded “yes” or “no” to whether the trait accurately described the person while the researchers simultaneously measured activity in the MPFC portion of their brains.
The researchers compared results from when participants were thinking about their friends to when they were thinking about the fictional characters.
“When we analyzed brain patterns in the MPFC, real people were represented very distinctly from fictional people in the non-lonely participants,” Wagner said.
“But among the lonelier people, the boundary starts breaking down. You don’t see the stark lines between the two groups.”
The findings suggest that lonely people may turn to fictional characters for a sense of belonging that is lacking in their real life, and that the results can be seen in brain, Wagner said.
“The neural representation of fictional characters comes to resemble those of real-world friends,” he said.
But even the least lonely participants were affected by the characters they cared about most in “Game of Thrones,” the study found.
Results showed that the participants’ favorite characters in “Game of Thrones” looked more like their real friends in their brains than did other characters in the show. That was true for all people in the study, no matter how lonely and no matter who their favorite character was, Wagner said.
“Your favorite characters are more real to you, regardless of loneliness,” he said.
About this psychology and loneliness research news
The boundary between real and fictional others in the medial prefrontal cortex is blurred in lonelier individuals
People spend much of their free time engaging with narrative fiction. Research shows that, like real-life friends, fictional characters can sometimes influence individuals’ attitudes, behaviors, and self-beliefs.
Moreover, for certain individuals, fictional characters can stand in for real-life friends by providing the experience of belonging. Despite these parallels between how people think of real and fictional others, it is unclear whether, and to what degree, their neural representations are similar.
Does the brain treat psychologically close fictional others as it does close real-world friends, or are real others somehow privileged in their neural representation? In the present study, fans of the HBO series Game of Thrones performed a trait-evaluation task for the self, 9 real-life friends/acquaintances, and 9 fictional characters from Game of Thrones while undergoing functional magnetic resonance imaging.
Using both brain decoding and representational similarity analysis, we found evidence of a categorical boundary between real and fictional others within the medial prefrontal cortex. However, the boundary between these categories was blurred in lonelier individuals.
These results suggest that lonelier individuals may turn to fictional characters to meet belongingness needs, and this, in turn, alters the manner in which these categories are encoded within the social brain.