The way our senses adjust while playing virtual reality (VR) games affects the severity of cybersickness experienced. Researchers measured how participants perceived the orientation of vertical lines before and after playing two VR games, one high-intensity, and one low-intensity. They found that those who experienced less sickness were more likely to have the largest change in the subjective visual vertical following exposure to VR. The findings could be useful for VR designers and developers in creating more comfortable and enjoyable experiences.