Summary: Perceived animacy decreases significantly as a function of exposure time for android faces.
Source: Emory Health Sciences
Androids, or robots with humanlike features, are often more appealing to people than those that resemble machines — but only up to a certain point. Many people experience an uneasy feeling in response to robots that are nearly lifelike, and yet somehow not quite “right.” The feeling of affinity can plunge into one of repulsion as a robot’s human likeness increases, a zone known as “the uncanny valley.”
The journal Perception published new insights into the cognitive mechanisms underlying this phenomenon made by psychologists at Emory University.
Since the uncanny valley was first described, a common hypothesis developed to explain it. Known as the mind-perception theory, it proposes that when people see a robot with human-like features, they automatically add a mind to it. A growing sense that a machine appears to have a mind leads to the creepy feeling, according to this theory.
“We found that the opposite is true,” says Wang Shensheng, first author of the new study, who did the work as a graduate student at Emory and recently received his PhD in psychology. “It’s not the first step of attributing a mind to an android but the next step of ‘dehumanizing’ it by subtracting the idea of it having a mind that leads to the uncanny valley. Instead of just a one-shot process, it’s a dynamic one.”
The findings have implications for both the design of robots and for understanding how we perceive one another as humans.
“Robots are increasingly entering the social domain for everything from education to healthcare,” Wang says. “How we perceive them and relate to them is important both from the standpoint of engineers and psychologists.”
“At the core of this research is the question of what we perceive when we look at a face,” adds Philippe Rochat, Emory professor of psychology and senior author of the study. “It’s probably one of the most important questions in psychology. The ability to perceive the minds of others is the foundation of human relationships. “
The research may help in unraveling the mechanisms involved in mind-blindness — the inability to distinguish between humans and machines — such as in cases of extreme autism or some psychotic disorders, Rochat says.
Co-authors of the study include Yuk Fai Cheong and Daniel Dilks, both associate professors of psychology at Emory.
Anthropomorphizing, or projecting human qualities onto objects, is common. “We often see faces in a cloud for instance,” Wang says. “We also sometimes anthropomorphize machines that we’re trying to understand, like our cars or a computer.”
Naming one’s car or imagining that a cloud is an animated being, however, is not normally associated with an uncanny feeling, Wang notes. That led him to hypothesize that something other than just anthropomorphizing may occur when viewing an android.
To tease apart the potential roles of mind-perception and dehumanization in the uncanny valley phenomenon the researchers conducted experiments focused on the temporal dynamics of the process. Participants were shown three types of images — human faces, mechanical-looking robot faces and android faces that closely resembled humans — and asked to rate each for perceived animacy or “aliveness.” The exposure times of the images were systematically manipulated, within milliseconds, as the participants rated their animacy.
The results showed that perceived animacy decreased significantly as a function of exposure time for android faces but not for mechanical-looking robot or human faces. And in android faces, the perceived animacy drops at between 100 and 500 milliseconds of viewing time. That timing is consistent with previous research showing that people begin to distinguish between human and artificial faces around 400 milliseconds after stimulus onset.
A second set of experiments manipulated both the exposure time and the amount of detail in the images, ranging from a minimal sketch of the features to a fully blurred image. The results showed that removing details from the images of the android faces decreased the perceived animacy along with the perceived uncanniness.
“The whole process is complicated but it happens within the blink of an eye,” Wang says. “Our results suggest that at first sight we anthropomorphize an android, but within milliseconds we detect deviations and dehumanize it. And that drop in perceived animacy likely contributes to the uncanny feeling.”
About this robotics research article
Source: Emory Health Sciences Contacts: Carol Clark – Emory Health Sciences Image Source: The image is in the public domain.
Human Perception of Animacy in Light of the Uncanny Valley Phenomenon
The uncanny valley hypothesis by Japanese roboticist Masahiro Mori posits a nonlinear relation between human replicas’ human likeness and the emotional responses they elicit. In three studies, we corroborated the uncanny valley hypothesis, using the uncanny phenomenon as a vehicle to shed a new light on human animacy perception. In Study 1, 62 participants rated emotional responses and human likeness of 89 artificial and human faces. In Study 2, another 62 participants conducted a visual looming task with the same 89 faces allowing for the measurement of perceived threat. Results support the uncanny valley hypothesis, suggesting that the uncanny feeling may serve a function to wary humans of the potential danger of entities crossing the animate–inanimate boundary. In Study 3, 36 participants sorted faces as either real or unreal as quickly as possible in a reaction time sorting task allowing for the measurement of categorical uncertainty associated with animacy perception. Faces associated with longer sorting reaction times were also those associated with the highest ratings of negative emotions, suggesting that categorical uncertainty in animacy detection is related to the uncanny feeling. Results are discussed in light of human animacy perception and new directions for future research are suggested.