Researchers have developed a virtual robotic arm that can be controlled by a person's feet in a virtual environment to provide an "extra" limb. After training, users reported feeling the virtual limb felt as though it was part of their physical body.
Study finds passively observing virtual reality games increases cybersickness, while actively participating in VR games diminishes feelings of motion sickness associated with virtual reality.
Virtual reality is helping researchers uncover some of the secrets of anxiety. Using VR, study participants were able to distinguish between safe and dangerous environments in a game. However, brain scans of those with anxiety showed increased activity in the insula and dorsomedial prefrontal cortex while in a safe zone, indicating their brains were associating the safe environment with threat or danger.
Studying rats in a virtual reality maze, researchers discover certain hippocampal neurons play a vital role in a specific mechanism of navigation.
A new touch-sensing glove can feel pressure and other tactile stimuli, researchers report. The glove has applications for those with motor function disorders and could be adapted from virtual reality gaming experiences.
Immersive virtual reality enhances theta and eta waves in the hippocampus, improving memory, learning and neuroplasticity.
Inexpensive, commercial video games may help those suffering from anxiety and depression to combat their symptoms. Researchers found that, in addition to conventional games, virtual reality games could help people overcome mental health problems.