In vitro biological neural networks (BNNs) embodied in robots exhibit a wide range of complex behaviors, including supervised and unsupervised learning, memory, object tracking, obstacle avoidance, and the ability to play simple games.
QT, a newly developed social robot, is successful at helping children with learning disabilities stay focused on their school work. Researchers say the robot makes positive contributions to the classroom and learning environment for those with learning disabilities.
A newly designed soft robotic wearable is able to provide significant upper arm and shoulder support and improved mobility for those with ALS.
A new biological sensor sends electrical information in response to the presence of an odor which the robot is able to detect and interpret.
Feed-forward neural networks improve speed and provide more accurate control of brain-controlled prosthetic hands and fingers.
Social interaction robots show promise in helping those who stutter to improve their speech fluency and communication confidence.
Orbit, an interactive robot, helps teach children on the autism spectrum to develop social appropriateness and emotion via storytelling, physical interaction, and visual communication.
Researchers develop a low-cost "soft machine" robotic sleeve to assist children with cerebral palsy to control their arm movements.
Researchers have designed a shared-laughter AI system that responds to human laughter in order to build a sense of empathy into dialogue.
A new robotic system can learn directly from human interaction videos and generalize the information at the task being completed. This makes the robot well suited to learn household chores effectively and efficiently.
The benefits of animal therapy for memory and mental health are well documented. Some agencies are using realistic robotic pets as a therapeutic tool for memory care in older adults. Now, researchers have developed a new protocol for the use of robotic animals to aid in memory care.
A new learning algorithm trains a robotic dog to walk within one hour, researchers report.