Immersive virtual reality that focuses on anger exposure training may have a positive effect as a treatment for anger management.
EyeSyn, a newly developed "virtual eye" that simulates how humans look at the world accurately enough for the development of new augmented reality programs, can help create applications for the metaverse.
Study finds passively observing virtual reality games increases cybersickness, while actively participating in VR games diminishes feelings of motion sickness associated with virtual reality.
A virtual rollercoaster ride in combination with EEG helped researchers determine how emotions are processed in the brain.
Virtual reality is helping researchers uncover some of the secrets of anxiety. Using VR, study participants were able to distinguish between safe and dangerous environments in a game. However, brain scans of those with anxiety showed increased activity in the insula and dorsomedial prefrontal cortex while in a safe zone, indicating their brains were associating the safe environment with threat or danger.
Studying rats in a virtual reality maze, researchers discover certain hippocampal neurons play a vital role in a specific mechanism of navigation.
Immersive virtual reality could disrupt a child's default coordination strategy, researchers report.
Reduced activity in the prefrontal cortex during virtual reality creative self-expression tasks indicates an enhanced relaxation response.
Virtual reality helps to relieve pain and anxiety for children undergoing medical procedures, researchers report.
Combining virtual reality with neuroimaging, researchers identify how the brain perceives and remembers a novel place or landscape.
A new touch-sensing glove can feel pressure and other tactile stimuli, researchers report. The glove has applications for those with motor function disorders and could be adapted from virtual reality gaming experiences.
Many people report feeling nausea and dizziness, similar to motion sickness, when looking at their cellphones or computers for too long. Researchers investigate why some experience cybersickness and provide advice on managing symptoms.