Researchers say video games that offer loot boxes containing items to give players an advantage increase gambling and risk taking behaviors in adolescents.
BrainNet, a new system that uses a brain-to-brain interface, allows three people to play a video game using 'telepathic' communication.
A new video game is helping to speed up neuroscience research by allowing players to reconstruct the architecture of neurons.
Playing video games causes increases in brain regions responsible for memory formation and strategic planning, researchers have discovered. The findings could prove relevant in developing new therapeutic interventions for psychiatric illnesses.
Video games high in action content help players to become quicker learners, researchers report.
A new study reports college students who play certain video games often object to the unrealistic depictions of the characters, drawn with exaggerated and highly sexualized physiques.
Achievement motivation is one of the strongest predictors of video game addiction, a new study reports.
A new study reviews how teachers use video games to educate children in the classroom. The report identifies the features teachers find most useful in tracking learning.
A new study backs previous findings that there is not enough evidence to support the view that violent video games lead to acts of violence.
A new report looks at the relationship between aggressive behavior, violent crimes and video games.
Using fMRI neuroimaging to evaluate the emotional state of people playing video games, researchers found different emotional components recruit several neural networks in parallel distribution throughout the brain. The transient synchronization between the different emotional components translates to different emotional states.
People who were avid gamers during childhood performed better at working memory tasks, even if they no longer played than their non-gaming peers.